AI Insights · Timothy · October 2022
Top 5 Voxel Games in Lithuania - Q3 2022 Performance
In Q3 2022, the top 5 voxel games in Lithuania showed varied trends in downloads, revenue, and active users. Discover the detailed performance metrics for these popular games.
In the third quarter of 2022, the top 5 voxel games in Lithuania demonstrated diverse performance metrics across downloads, revenue, and active users. Here is a detailed breakdown of how each game fared during this period, based on data from Sensor Tower.
Minecraft by Mojang saw a consistent weekly download range between 91 and 130K. Its weekly revenue experienced fluctuations, peaking at around $1.1K in early August before declining to $861 by the end of September. The game's weekly active users remained stable, hovering around 9.5K to 10K, with a slight increase towards the end of the quarter.
Hunt Royale: Action RPG Battle from BoomBit, Inc. showed a volatile revenue trend, starting at $314 and dipping to $88 mid-quarter before recovering to approximately $180. Weekly downloads were relatively low, peaking at 30K at the beginning of the quarter and fluctuating around 20K for most of the period. Active users saw a gradual decline from 79 to 59K.
Blockman GO (Mới) - Adventures by Garena Games Private Limited experienced the highest weekly downloads among the top 5, reaching up to 666K in early July and maintaining numbers around 300-400K towards the end of the quarter. The game's revenue peaked at $210 in early August, with fluctuations throughout the quarter. Active users showed a gradual decrease from 3.7K to 3K.
Pixel Gun 3D: Online Shooter by Cubic Games had a mixed performance. Weekly downloads varied significantly, peaking at 156K in mid-July and settling around 115K by the end of September. Revenue fluctuated, with a high of $171 at the beginning of July and stabilizing around $99 towards the end. Active users saw a slight decline, from 1.1K to 963K.
Block Craft 3D: Building Games from Wildlife Studios maintained a steady download rate, peaking at 790K in early July and averaging around 500-600K for the rest of the quarter. Revenue showed significant variation, with peaks at $62 and $63 in mid-August and mid-September, respectively. Active users remained fairly stable, ranging from 4.8K to 6K.
These insights are based on Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.